The effect can be activated once per turn. Knife On a Stick (a single-handed sword, 4-5 physical damage)Įxecutioner Talent - gives a character 2 AP after performing an attack that kills an enemy. Opportunist Talent - allows a character to perform additional attack when an enemy passes them by. Improvised Staff (a staff, 5-7 damage from a random element) Makeshift Wand (a wand, 2-3 damage from a random element)įar Out Man Talent - increases range of scrolls and spells by 2 meters. Pet Pal Talent - allows this character to speak with animals. Makeshift Shield (a shield, 6 magic armor and 8 physical armor) Hothead Talent - when a character has 100% of health, it gets +10% bonus to critical hit chance and +20% to Accuracy.Ĭlaw Hammer (a single-handed club, 4-5 physical damage) This effect can be activated only once per battle - if a character was revived with a scroll then this talent can be activated again.Ģx Sharp Stone on a Stick(a single-handed axe, 4-5 physical damage) However, if you choose a class for him as your companion then you can't change anything.Ĭomeback Kid Talent - if a character's health drops to 0, they will be revived with 20% of their maximum health points. In case of a class that is for a player (if you want your main character to be The Red Prince) you can freely modify his starting abilities and attributes. If you’re looking to play with a friend on the same PC, make sure you know how to set up local split screen co-op in Divinity: Original Sin 2.The Red Prince has access to 14 classes which are described in the table below. Now that you know how to dismiss a Companion in Divinity: Original Sin 2, you should be able to free up a space in your party for a new character. It’s also a good idea to make a quick save prior to dismissing a party member, just as a precaution. Tipsīefore dismissing a Companion in Divinity: Original Sin 2, be sure to remove the items from their inventory so that you can reassign the items to another party member. For example, if you dismiss a Companion after you’ve reached the Hollow Marshes, your Companion may be found at the Seekers Hideout or the Sanctuary of Amadia instead, where you can also have your party’s Source Collars removed. Note that Companions will relocate as you progress through the game. Check out our guide on all Companion locations in Divinity: Original Sin 2 if you need help finding each character. To recruit them back, make sure you have a free space in your party for another member, and return to where you met the dismissed Companion to recruit them again. If you dismissed a Companion while in Fort Joy, they will return to the area where you initially met them. ![]() Note that non-player characters cannot start a conversation with the player character. Tell your Companion that you wish to part ways with them, and they will be dismissed from your party. ![]() A dialogue box will pop up with several options in it. ![]() To dismiss a Companion from your party, approach the character you want to dismiss and click on them to begin talking to them. Follow the steps in this guide to find out how to dismiss a Companion in Divinity: Original Sin 2 and where they go. Luckily, removing a Companion from your party is rather simple, and you can always go back to recruit them again if you wish. You can only have up to four members in your party, including your own, which means you may need to shuffle some characters in and out before you have the party setup you desire. ![]() In Divinity: Original Sin 2, there will come a time when you may want to dismiss a Companion to swap them out for another character.
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